﻿namespace DirectX12GameEngine.Input
{
    public enum PointerUpdateKind
    {
        Other = 0,
        LeftButtonPressed = 1,
        LeftButtonReleased = 2,
        RightButtonPressed = 3,
        RightButtonReleased = 4,
        MiddleButtonPressed = 5,
        MiddleButtonReleased = 6,
        XButton1Pressed = 7,
        XButton1Released = 8,
        XButton2Pressed = 9,
        XButton2Released = 10
    }
}
